AddBoneToHierarchy() 개인적인 정적인 메소드

private static AddBoneToHierarchy ( Transform &bones, Transform transform ) : void
bones UnityEngine.Transform
transform UnityEngine.Transform
리턴 void
예제 #1
0
 public static void AssignHumanoidReferences(ref BipedReferences references, Animator animator, BipedReferences.AutoDetectParams autoDetectParams)
 {
     if (references == null)
     {
         references = new BipedReferences();
     }
     if (animator == null || !animator.isHuman)
     {
         return;
     }
     references.spine         = new Transform[0];
     references.eyes          = new Transform[0];
     references.head          = animator.GetBoneTransform(HumanBodyBones.Head);
     references.leftThigh     = animator.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
     references.leftCalf      = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
     references.leftFoot      = animator.GetBoneTransform(HumanBodyBones.LeftFoot);
     references.rightThigh    = animator.GetBoneTransform(HumanBodyBones.RightUpperLeg);
     references.rightCalf     = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg);
     references.rightFoot     = animator.GetBoneTransform(HumanBodyBones.RightFoot);
     references.leftUpperArm  = animator.GetBoneTransform(HumanBodyBones.LeftUpperArm);
     references.leftForearm   = animator.GetBoneTransform(HumanBodyBones.LeftLowerArm);
     references.leftHand      = animator.GetBoneTransform(HumanBodyBones.LeftHand);
     references.rightUpperArm = animator.GetBoneTransform(HumanBodyBones.RightUpperArm);
     references.rightForearm  = animator.GetBoneTransform(HumanBodyBones.RightLowerArm);
     references.rightHand     = animator.GetBoneTransform(HumanBodyBones.RightHand);
     references.pelvis        = animator.GetBoneTransform(HumanBodyBones.Hips);
     BipedReferences.AddBoneToHierarchy(ref references.spine, animator.GetBoneTransform(HumanBodyBones.Spine));
     BipedReferences.AddBoneToHierarchy(ref references.spine, animator.GetBoneTransform(HumanBodyBones.Chest));
     if (references.leftUpperArm != null && !BipedReferences.IsNeckBone(animator.GetBoneTransform(HumanBodyBones.Neck), references.leftUpperArm))
     {
         BipedReferences.AddBoneToHierarchy(ref references.spine, animator.GetBoneTransform(HumanBodyBones.Neck));
     }
     if (autoDetectParams.includeEyes)
     {
         BipedReferences.AddBoneToHierarchy(ref references.eyes, animator.GetBoneTransform(HumanBodyBones.LeftEye));
         BipedReferences.AddBoneToHierarchy(ref references.eyes, animator.GetBoneTransform(HumanBodyBones.RightEye));
     }
 }