public void UpdateAbilityIcons() { var abilitiesSpriteArray = m_abilitiesSpriteArray; for (var i = 0; i < abilitiesSpriteArray.Length; i++) { var spriteObj = abilitiesSpriteArray[i]; spriteObj.ChangeSprite("Blank_Sprite"); } var num = 0; var getEquippedRuneArray = Game.PlayerStats.GetEquippedRuneArray; for (var j = 0; j < getEquippedRuneArray.Length; j++) { var b = getEquippedRuneArray[j]; if (b != -1) { m_abilitiesSpriteArray[num].ChangeSprite(EquipmentAbilityType.Icon(b)); num++; } } }
private void UpdateIconStates() { for (var i = 0; i < Game.PlayerStats.GetRuneArray.Count; i++) { for (var j = 0; j < Game.PlayerStats.GetRuneArray[i].Length; j++) { var b = Game.PlayerStats.GetRuneArray[i][j]; if (b == 0) { m_masterIconArray[i][j].ChangeSprite("BlacksmithUI_QuestionMarkIcon_Sprite"); } else { m_masterIconArray[i][j].ChangeSprite(EquipmentAbilityType.Icon(j)); m_masterIconArray[i][j].Opacity = 0.2f; } if (b >= 3) { m_masterIconArray[i][j].Opacity = 1f; } } } }