public void SetState02(StateAI _state) { if (state02 != null) { state02.ExitAction(); } state02 = _state; state02.EntryAction(); }
public void SetState03(StateAI _state) { if (state03 != null) { state03.ExitAction(); } state03 = _state; state03.EntryAction(); }
public void SetState01(StateAI _state) { if (state01 != null) { state01.ExitAction(); } state01 = _state; state01.EntryAction(); }