private void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(gameObject); } }
protected virtual void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(this); } }
protected virtual void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(this); return; } SetInput(OnTutorialStep); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { TutorialUtility.SetTutorialRunning(false); }
public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash) { TutorialUtility.SetTutorialRunning(false); }