private void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(gameObject); } }
protected virtual void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(this); } }
protected virtual void Awake() { if (!TutorialUtility.IsTutorialRunning()) { Destroy(this); return; } SetInput(OnTutorialStep); }