private void Awake()
 {
     if (!TutorialUtility.IsTutorialRunning())
     {
         Destroy(gameObject);
     }
 }
Example #2
0
 protected virtual void Awake()
 {
     if (!TutorialUtility.IsTutorialRunning())
     {
         Destroy(this);
     }
 }
Example #3
0
        protected virtual void Awake()
        {
            if (!TutorialUtility.IsTutorialRunning())
            {
                Destroy(this);
                return;
            }

            SetInput(OnTutorialStep);
        }
Example #4
0
 public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     TutorialUtility.SetTutorialRunning(false);
 }
Example #5
0
 public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
 {
     TutorialUtility.SetTutorialRunning(false);
 }