void _robot_ReturnAction(object sender, GenericEventArgs <Robot> e) { _source.PlayOneShot(returnSound); }
void _robot_StoppageAction(object sender, GenericEventArgs <Robot> e) { _source.PlayOneShot(crashSound); }
void _activeRobot_SwitchForwardStateAction(object sender, GenericEventArgs <bool> e) { SwitchForwardStateAction(this, e); }
void _robot_InvokeAction(object sender, GenericEventArgs <Robot> e) { _source.PlayOneShot(invokeSound); }
void _activeRobot_SwitchInstrumentStateAction(object sender, GenericEventArgs <bool> e) { SwitchInstrumentStateAction(this, e); }