예제 #1
0
        //-------------------------------------------------------------------------
        public void create(CRenderScene scene, TbDataFish vib_fish_data)
        {
            mScene        = scene;
            mVibFishData  = vib_fish_data;
            mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f;

            if (mVibFishData.Type == TbDataFish.FishType.Custom)
            {
                mCycle = mScene.getRenderObjectPool().newFishStillSprite();
                mCycle.init(this, scene);
                mCycle.playAnimation(mVibFishData.FishCompose.BackGroundAniName);
                mCycle.setScale((float)mVibFishData.FishCompose.BackGroundAnimationScale / 100.0f);
                foreach (var it in mVibFishData.FishCompose.FishComposes)
                {
                    if (null != it && it.Id > 0)
                    {
                        TbDataFish      fish_data   = EbDataMgr.Instance.getData <TbDataFish>(it.FishVibId);
                        FishStillSprite fish_sprite = mScene.getRenderObjectPool().newFishStillSprite();

                        fish_sprite.init(this, scene);
                        fish_sprite.playAnimation(fish_data.FishAnimMove);
                        fish_sprite.setScale(mFixFishScale * (float)fish_data.FishHeight / (float)fish_data.FishPixelHeight);

                        mFishs.Add(new FishSpriteAndOffset(
                                       fish_sprite,
                                       new EbVector3(it.OffsetX, it.OffsetY, 0),
                                       fish_data.FishAnimDie));
                    }
                }
            }
        }
예제 #2
0
        public LinkLockedFishFeature(CRenderScene scene, CRenderTurret turret)
        {
            mCRenderTurret = turret;
            mScene         = scene;

            mLayer = mScene.getLayerAlloter().getLayer(_eLevelLayer.LinkLockedFish);

            mArrow = mScene.getRenderObjectPool().newStillSprite();
            mArrow.setScale(0.5f);
            mArrow.playAnimation("locking_line_array");
            mArrow.setColor(mCRenderTurret.getTurretColor());
            mArrow.setLayer(mLayer);

            mNumber = mScene.getRenderObjectPool().newStillSprite();
            mNumber.setScale(1f);
            mNumber.playAnimation("locking_line_target_" + mCRenderTurret.getTurretId());
            mNumber.setColor(mCRenderTurret.getTurretColor());

            mNumber.setLayer(mLayer);

            setActive(false);

#if UNITY_EDITOR
            mArrow.gameObject.name  = "TkSpriteLinkLocked_locking_line_array";
            mNumber.gameObject.name = "TkSpriteLinkLocked_locking_line_target_" + mCRenderTurret.getTurretId();
#endif
        }
예제 #3
0
 //-------------------------------------------------------------------------
 public virtual void destroy()
 {
     if (mSprite != null)
     {
         mScene.getRenderObjectPool().freeStillSprite(mSprite);
         mSprite = null;
     }
 }
예제 #4
0
        void newRectangleSprite()
        {
            StillSprite sprite = mScene.getRenderObjectPool().newStillSprite();

            sprite.playAnimation("locking_line_rectangle");
            sprite.setColor(mCRenderTurret.getTurretColor());
            sprite.setScale(0.5f);
            sprite.setLayer(mLayer);
            mRectangle.Add(sprite);

#if UNITY_EDITOR
            sprite.gameObject.name = "TkSpriteLinkLocked_locking_line_rectangle";
#endif
        }
예제 #5
0
        //-------------------------------------------------------------------------
        public void destroy()
        {
            if (mDestroy)
            {
                return;
            }
            mDestroy = true;
            foreach (var it in mFishs)
            {
                mScene.getRenderObjectPool().freeFishStillSprite(it.mFishStillSprite);
                it.mFishStillSprite = null;
            }
            mFishs.Clear();

            mScene.getRenderObjectPool().freeFishStillSprite(mCycle);
        }
예제 #6
0
        //---------------------------------------------------------------------
        public void destroy()
        {
            if (mDestroy)
            {
                return;
            }
            mDestroy = true;

            foreach (var it in mFishs)
            {
                mScene.getRenderObjectPool().freeFishStillSprite(it);
            }
            mFishs.Clear();

            if (mRedBottom != null)
            {
                mRedBottom.destroy();
            }
        }
예제 #7
0
        //---------------------------------------------------------------------
        public void create(CRenderScene scene, TbDataFish vib_fish_data)
        {
            mScene        = scene;
            mVibFishData  = vib_fish_data;
            mFishCycleGap = mScene.getLayerAlloter().EachFishGap / 10f;

            bool has_cycle = !string.IsNullOrEmpty(mVibFishData.CycleAnimationName);

            for (int i = 0; i < mFishNumber; i++)
            {
                mFishs.Add(mScene.getRenderObjectPool().newFishStillSprite());
                if (has_cycle)
                {
                    mRedBottom = new CSpriteRedBottom();
                    mRedBottom.create(mScene, this, mVibFishData);
                }
            }

            foreach (var it in mFishs)
            {
                it.init(this, scene);
            }

            float fish_scale = ((float)mVibFishData.FishHeight / (float)mVibFishData.FishPixelHeight);

            foreach (var it in mFishs)
            {
                it.setScale(0.7f * fish_scale);
            }

            playAnimation(mVibFishData.FishAnimMove);

            if (mVibFishData.Red == TbDataFish.IsRed.YES)
            {
                mInitColor = new Color(1, 0, 0);
                resetColor(1);
            }
        }