예제 #1
0
        //-------------------------------------------------------------------------
        void _s2allcLevelUpdate(List <string> vec_param)
        {
            if (!mScene.isInit())
            {
                return;
            }

            int          index                 = 0;
            _eLevelState level_state           = (_eLevelState)(byte.Parse(vec_param[++index]));
            int          level_vibid           = int.Parse(vec_param[++index]);
            int          cur_map_vibid         = int.Parse(vec_param[++index]);
            int          next_map_vibid        = int.Parse(vec_param[++index]);
            float        level_run_totalsecond = float.Parse(vec_param[++index]);
            float        level_run_maxsecond   = float.Parse(vec_param[++index]);

            CRenderLevel level = mScene.getLevel();

            level.setup(level_state, level_vibid, cur_map_vibid, next_map_vibid, level_run_totalsecond, level_run_maxsecond);
        }
예제 #2
0
        //-------------------------------------------------------------------------
        public void update(float elapsed_tm)
        {
            CRenderLevel level = mScene.getLevel();

            if (level == null)
            {
                return;
            }

            mfTotalSecond += elapsed_tm;

            if (mScene.getMyPlayerId() == mPlayer.et_player_rpcid && !mScene.isSingleMode())
            {
                mfIdleSecond += elapsed_tm;
                if (mfIdleSecond > 60.0f)
                {
                    mfObCountdown -= elapsed_tm;
                    if (mfObCountdown <= 0.0f)
                    {
                        mfIdleSecond  = 0.0f;
                        mfObCountdown = 60.0f;
                        mScene.getListener().onScenePlayerChange2Ob();
                    }
                    else
                    {
                        string str = "由于您一分钟没有发射炮弹 系统将在[ff0000]" + ((int)mfObCountdown).ToString() + "秒[-]后进入[00ffff]观战模式[-]";
                        //mScene.getListener().onSceneShowMessageBox(str, false, "", 1, (int)_eMessageBoxLayer.Ob, false, false);
                    }
                }
                else
                {
                    mfObCountdown = 60.0f;
                }

                if (mRenderBufferMgr.hasBuffer("BufLongpress") || mRenderBufferMgr.hasBuffer("BufRapid"))
                {
                    mfIdleSecond  = 0.0f;
                    mfObCountdown = 60.0f;
                }
            }

            mCSpriteTurretShow.update(elapsed_tm);
            mRenderBufferMgr.update(elapsed_tm);
        }
예제 #3
0
        //-------------------------------------------------------------------------
        void _die(uint et_player_rpcid, int total_score)
        {
            if (mIsDie)
            {
                return;
            }

            mPlayerId   = et_player_rpcid;
            mTotalScore = total_score;

            mSpriteFreeFromTimeFactor = true;

            // 播放鱼死亡时候的粒子特效
            mFishParticleMgr.fishDie();

            // 显示掉落金币数字
            if (total_score > 0)
            {
                CSpriteFishDieScore score = CSpriteFishDieScore.getScore(mScene, mMassEntity.Position, total_score, 2);//待整理
            }

            // 播放鱼死亡时触发的特效
            foreach (var it in mVibFish.Effects)
            {
                int vib_compose_id = it.Id;

                if (vib_compose_id <= 0)
                {
                    continue;
                }

                Dictionary <string, object> param = new Dictionary <string, object>();
                param.Add("SourcePosition", mMassEntity.Position);
                param.Add("SourceAngle", 0f);
                param.Add("PlayerId", et_player_rpcid);
                CRenderTurret turret = mScene.getTurret(et_player_rpcid);
                if (turret != null)
                {
                    param.Add("DestPosition", turret.getTurretPos());
                }
                else
                {
                    param.Add("DestPosition", mMassEntity.Position);
                }
                param.Add("IsFishDie", true);
                mScene.addEffect(vib_compose_id, param, EffectTypeEnum.Client);
            }

            // 处理SpriteFish
            mFishStopMove = true;

            if (mISpriteFish != null)
            {
                mISpriteFish.playDieAnimation();
            }

            if (mVibFish.Red == TbDataFish.IsRed.YES)
            {
                mScene.getLevel().addRedFishPosition(mFishObjId, Position);
            }

            signDie();
        }
예제 #4
0
        //-------------------------------------------------------------------------
        public void create(uint et_player_rpcid, int bullet_objid, int bullet_vibid, float bullet_speed,
                           int locked_fish_obj_id, EbVector3 turret_pos, float turret_angle, TbDataParticle hit_particle)
        {
            // vib
            mPlayerId        = et_player_rpcid;
            mVibBullet       = EbDataMgr.Instance.getData <TbDataBullet>(bullet_vibid);
            mPos             = turret_pos;
            mfAngle          = turret_angle;
            mBulletObjId     = bullet_objid;
            mLockedFishObjid = locked_fish_obj_id;
            //mfBulletSpeed = mVibBullet.Speed;
            mfBulletSpeed = bullet_speed;

            // sprite bullet
            CRenderTurret turret      = mScene.getTurret(mPlayerId);
            int           turret_id   = turret.getTurretId();
            string        bullet_anim = mVibBullet.Bullet0Animation;

            if (turret.isPower())
            {
                bullet_anim = mVibBullet.ColorBulletAnimation;
            }
            else
            {
                switch (turret_id)
                {
                case 1:
                    bullet_anim = mVibBullet.Bullet1Animation;
                    break;

                case 2:
                    bullet_anim = mVibBullet.Bullet2Animation;
                    break;

                case 3:
                    bullet_anim = mVibBullet.Bullet3Animation;
                    break;

                case 4:
                    bullet_anim = mVibBullet.Bullet4Animation;
                    break;

                case 5:
                    bullet_anim = mVibBullet.Bullet5Animation;
                    break;

                case 6:
                    bullet_anim = mVibBullet.Bullet6Animation;
                    break;
                }
            }
            mBulletAnim   = bullet_anim;
            mSpriteBullet = new CSpriteBullet();
            mSpriteBullet.create(mScene, this, mBulletAnim, hit_particle);
            mSpriteBullet.setTrigger(true, 200);

            mSpriteBullet.setPosition(mPos);
            mSpriteBullet.setDirection(mfAngle);
            mSpriteBullet.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Bullet));
            mSpriteBullet.setScale((float)mVibBullet.BulletHeight / (float)mVibBullet.BulletPixelHeight);
            mScene.getLevel().addBullet(this);
        }