//------------------------------------------------------------------------- public void onFingerTouch(Vector2 fire_goal_position) { CRenderLevel level = mScene.getLevel(); if (level == null) { return; } bool level_isrun = level.isNormal(); if (!level_isrun) { return; } if (getPlayerGold() < mTurretRate) { goldNotEnough(); return; } if (mfTotalSecond - mfLastTouchSecond < mfHighFrequencyTimeSpan) { miHighFrequencyCount++; } else { miHighFrequencyCount = 0; } if (checkWhetherFire()) { int bullet_objid = genBulletObjId(1); doLocalFire(fire_goal_position, bullet_objid, CBulletConstant.ManualSpeed); mScene.getProtocol().c2sManualFire(mPlayer.et_player_rpcid, bullet_objid, mTurretAngle, mTurretRate, _getLockedFishIdFromLockedBuffer()); } mfLastTouchSecond = mfTotalSecond; }