static void Main(string[] args) { Communicator com = new Communicator(); if (com.sendMessage_ToServer("JOIN#")) { GameUpdater updater = new GameUpdater(); Thread update = new Thread(updater.update); update.Start(); // com.sendMessage_ToServer("RIGHT#"); } }
private void Stear() { while (true) { com = new Communicator(); if (System.Console.ReadKey(true).Key == ConsoleKey.UpArrow) { com.sendMessage_ToServer("UP#"); Console.WriteLine("Sending Message UP"); } else if (System.Console.ReadKey(true).Key == ConsoleKey.DownArrow) { com.sendMessage_ToServer("DOWN#"); Console.WriteLine("Sending Message DOWN"); } else if (System.Console.ReadKey(true).Key == ConsoleKey.LeftArrow) { com.sendMessage_ToServer("LEFT#"); Console.WriteLine("Sending Message LEFT"); } else if (System.Console.ReadKey(true).Key == ConsoleKey.RightArrow) { com.sendMessage_ToServer("RIGHT#"); Console.WriteLine("Sending Message RIGHT"); } else if (System.Console.ReadKey(true).Key == ConsoleKey.Spacebar) { com.sendMessage_ToServer("SHOOT#"); Console.WriteLine("Sending Message SHOOT"); } } }