/// <summary> /// Add a new Soundtrack into Persistent Content. /// </summary> /// <param name="Name">The name of the Video.</param> /// <param name="Soundtrack">The Soundtrack itself.</param> public static void AddSoundtrack(string Name, Soundtrack Soundtrack) { Soundtracks.Add(Name, Soundtrack); }
public Level(Soundtrack s) { BackgroundMusic = s; Waves = new List<List<EnemyProjectile>>(); }