static void Main(string[] args)
        {
            Communicator com = new Communicator();
            if (com.sendMessage_ToServer("JOIN#")) {
                 GameUpdater updater = new GameUpdater();
                 Thread update = new Thread(updater.update);
                 update.Start();

                // com.sendMessage_ToServer("RIGHT#");

            }
        }
        private void Stear()
        {
            while (true) {

                com = new Communicator();
                if (System.Console.ReadKey(true).Key == ConsoleKey.UpArrow) {

                    com.sendMessage_ToServer("UP#");
                    Console.WriteLine("Sending Message UP");
                }
                else if (System.Console.ReadKey(true).Key == ConsoleKey.DownArrow)
                {
                    com.sendMessage_ToServer("DOWN#");
                    Console.WriteLine("Sending Message DOWN");
                }
                else if (System.Console.ReadKey(true).Key == ConsoleKey.LeftArrow) {
                    com.sendMessage_ToServer("LEFT#");
                    Console.WriteLine("Sending Message LEFT");
                }
                else if (System.Console.ReadKey(true).Key == ConsoleKey.RightArrow) {
                    com.sendMessage_ToServer("RIGHT#");
                    Console.WriteLine("Sending Message RIGHT");
                }
                else if (System.Console.ReadKey(true).Key == ConsoleKey.Spacebar) {
                    com.sendMessage_ToServer("SHOOT#");
                    Console.WriteLine("Sending Message SHOOT");

                }

            }
        }