private void Update() { var elapsedMilliseconds = _stopwatch.ElapsedMilliseconds; var elapsed = elapsedMilliseconds - _lastElapsed; _lastElapsed = elapsedMilliseconds; _world.Update(elapsed); }
private void Update() { if (!_renderer.CanAcceptCommands()) { return; } var elapsedMilliseconds = _stopwatch.ElapsedMilliseconds; var elapsed = elapsedMilliseconds - _lastElapsed; _lastElapsed = elapsedMilliseconds; _world.Update(elapsed); }
protected override void Update(GameTime gameTime) { _world.Update(gameTime.ElapsedGameTime.Milliseconds); base.Update(gameTime); }