Beispiel #1
0
        private void Update()
        {
            var elapsedMilliseconds = _stopwatch.ElapsedMilliseconds;
            var elapsed             = elapsedMilliseconds - _lastElapsed;

            _lastElapsed = elapsedMilliseconds;
            _world.Update(elapsed);
        }
Beispiel #2
0
        private void Update()
        {
            if (!_renderer.CanAcceptCommands())
            {
                return;
            }

            var elapsedMilliseconds = _stopwatch.ElapsedMilliseconds;
            var elapsed             = elapsedMilliseconds - _lastElapsed;

            _lastElapsed = elapsedMilliseconds;
            _world.Update(elapsed);
        }
Beispiel #3
0
 protected override void Update(GameTime gameTime)
 {
     _world.Update(gameTime.ElapsedGameTime.Milliseconds);
     base.Update(gameTime);
 }