internal static int CompareTwoStraightFlushHands(IHand firstHand, IHand secondHand) { if (checker.IsStraightFlush(firstHand) && !checker.IsStraightFlush(secondHand)) { return(1); } else if (!checker.IsStraightFlush(firstHand) && checker.IsStraightFlush(secondHand)) { return(-1); } List <ICard> firstHandCards = (List <ICard>)firstHand.Cards; List <ICard> secondHandCards = (List <ICard>)secondHand.Cards; PokerHandsChecker.SortCardsByFace(firstHandCards); PokerHandsChecker.SortCardsByFace(secondHandCards); int valueLastCardFromFirstHand = (int)firstHandCards[firstHandCards.Count - 1].Face; int valueLastCardFromSecondHand = (int)secondHandCards[secondHandCards.Count - 1].Face; if (valueLastCardFromFirstHand > valueLastCardFromSecondHand) { return(1); } else if (valueLastCardFromFirstHand < valueLastCardFromSecondHand) { return(-1); } else { return(0); } }
private static void Main() { try { IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand) ? "Hand is valid." : "Hand is not valid!"); Console.WriteLine(checker.IsRoyalFlush(hand) ? "Royal flush." : "Hand is not Royal flush!"); Console.WriteLine(checker.IsStraightFlush(hand) ? "Straight flush." : "Hand is not Straight flush!"); Console.WriteLine(checker.IsFlush(hand) ? "Flush." : "Hand is not Flush!"); Console.WriteLine(checker.IsStraight(hand) ? "Straight." : "Hand is not Straight!"); Console.WriteLine(checker.IsFullHouse(hand) ? "Full house." : "Hand is not Full house!"); Console.WriteLine(checker.IsFourOfAKind(hand) ? "Four of a kind." : "Hand is not Four of a kind!"); Console.WriteLine(checker.IsThreeOfAKind(hand) ? "Three of a kind." : "Hand is not Three of a kind!"); IHand hand1 = new Hand("K♥ J♥ 8♣ 7♦ 4♠"); Console.WriteLine(hand1); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsStraight(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsStraightFlush(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); Console.WriteLine(checker.IsThreeOfAKind(hand)); Console.WriteLine(checker.IsHighCard(hand)); Console.WriteLine(checker.IsFullHouse(hand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); //Console.WriteLine(checker.IsValidHand(hand)); //Console.WriteLine(checker.IsOnePair(hand)); //Console.WriteLine(checker.IsTwoPair(hand)); // vasil test IList <ICard> cards = new List <ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Six, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Three, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Five, CardSuit.Diamonds)); hand = new Hand(cards); Console.WriteLine(checker.IsStraightFlush(hand)); }
public void StraightFlushHand() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Nine, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Clubs) }); var checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsStraightFlush(hand)); }
public void TestIsStraightFlushLessCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Four, CardSuit.Diamonds); Card cardThree = new Card(CardFace.Three, CardSuit.Diamonds); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isStraightFlush = poker.IsStraightFlush(hand); Assert.AreEqual(false, isStraightFlush, "IsStraightFlush() method in class PokerHandsChecker is not working correctly."); }
public void IsStraightFlush_True() { PokerHandsChecker checker = new PokerHandsChecker(); List<ICard> cardList = new List<ICard> { new Card(CardFace.Ten,CardSuit.Diamonds), new Card(CardFace.Jack,CardSuit.Diamonds), new Card(CardFace.Queen,CardSuit.Diamonds), new Card(CardFace.King,CardSuit.Diamonds), new Card(CardFace.Ace,CardSuit.Diamonds) }; Hand hand = new Hand(cardList); bool isStraightFlush = checker.IsStraightFlush(hand); Assert.IsTrue(isStraightFlush); }
public void StraightFlushSecondTest() { List<Card> cards = new List<Card>(){ new Card(CardFace.Nine, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Hearts) }; Hand hand = new Hand(cards.ToArray()); PokerHandsChecker checker = new PokerHandsChecker(); var excpected = true; var actual = checker.IsStraightFlush(hand); Assert.AreEqual(excpected, actual); }
public void IsStraightFlush_HandWithFullStraightTheWheel() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Diamonds), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsStraightFlush(hand)); }
public void IsStraightFlush_HandWithStraight() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Spades), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsStraightFlush(hand)); }
public void TestIsStraightFlushNotArangedCards() { Card cardOne = new Card(CardFace.Ten, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Queen, CardSuit.Diamonds); Card cardThree = new Card(CardFace.Ace, CardSuit.Diamonds); Card cardFour = new Card(CardFace.Jack, CardSuit.Diamonds); Card cardFive = new Card(CardFace.King, CardSuit.Diamonds); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isStraightFlush = poker.IsStraightFlush(hand); Assert.AreEqual(true, isStraightFlush, "IsStraightFlush() method in class PokerHandsChecker is not working correctly."); }
public void StraightFlushhtWithAceAsMin() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Three, CardSuit.Hearts)); cards.Add(new Card(CardFace.Four, CardSuit.Hearts)); cards.Add(new Card(CardFace.Five, CardSuit.Hearts)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsStraightFlush(hand); bool expected = true; Assert.AreEqual(expected, result); }
public void Straight() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Four, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Five, CardSuit.Hearts)); cards.Add(new Card(CardFace.Six, CardSuit.Spades)); cards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); cards.Add(new Card(CardFace.Eight, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsStraightFlush(hand); bool expected = false; Assert.AreEqual(expected, result); }
public void IsStraightFlushTest() { Card aceClubs = new Card(CardFace.Ace, CardSuit.Clubs); Card queenClubs = new Card(CardFace.Queen, CardSuit.Clubs); Card kingClubs = new Card(CardFace.King, CardSuit.Clubs); Card jackClubs = new Card(CardFace.Jack, CardSuit.Clubs); Card tenOfClubs = new Card(CardFace.Ten, CardSuit.Clubs); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(tenOfClubs); cardsInHand.Add(aceClubs); cardsInHand.Add(jackClubs); cardsInHand.Add(queenClubs); cardsInHand.Add(kingClubs); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsTrue(handsChecker.IsStraightFlush(hand)); }
public void IsNotStraightFlushTest() { Card twoOfHearts = new Card(CardFace.Two, CardSuit.Hearts); Card aceOfSpades = new Card(CardFace.Ace, CardSuit.Spades); Card threeOfHearts = new Card(CardFace.Three, CardSuit.Hearts); Card kingOfHearts = new Card(CardFace.King, CardSuit.Hearts); Card tenOfHearts = new Card(CardFace.Ten, CardSuit.Hearts); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(twoOfHearts); cardsInHand.Add(aceOfSpades); cardsInHand.Add(threeOfHearts); cardsInHand.Add(kingOfHearts); cardsInHand.Add(tenOfHearts); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsFalse(handsChecker.IsStraightFlush(hand)); }
public void IsStraightFlush_ReturnsFalseOnStraight() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); cards.Add(new Card(CardFace.Seven, CardSuit.Spades)); cards.Add(new Card(CardFace.Nine, CardSuit.Spades)); cards.Add(new Card(CardFace.Six, CardSuit.Spades)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isStraightFlush = checker.IsStraightFlush(hand); Assert.AreEqual(false, isStraightFlush); }
public void IsStraightFlush_ReturnsTrueOnRoyal() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.King, CardSuit.Spades)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Jack, CardSuit.Spades)); cards.Add(new Card(CardFace.Ten, CardSuit.Spades)); cards.Add(new Card(CardFace.Queen, CardSuit.Spades)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isStraightFlush = checker.IsStraightFlush(hand); Assert.AreEqual(true, isStraightFlush); }
public void TestIsStraightFlushShouldReturnTrue_TenToAce() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Clubs) }; var hand = new Hand(cards); Assert.IsTrue(checker.IsStraightFlush(hand)); }
public void TestIsStraightFlushShouldReturnTrue_AceToFive() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Clubs) }; var hand = new Hand(cards); Assert.IsTrue(checker.IsStraightFlush(hand)); }
public void StraightFlushHandCheckerShouldReturnTrueWhenTheHandIsAValidStraightFlushHand() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Clubs) }); bool result = checker.IsStraightFlush(hand); bool expected = true; Assert.AreEqual(result, expected); }
public void FlushOnlyNoStraight() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.King, CardSuit.Clubs)); cards.Add(new Card(CardFace.Three, CardSuit.Clubs)); cards.Add(new Card(CardFace.Four, CardSuit.Clubs)); cards.Add(new Card(CardFace.Eight, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsStraightFlush(hand); bool expected = false; Assert.AreEqual(expected, result); }
public void IsStraightFlushTest3() { PokerHandsChecker target = new PokerHandsChecker(); IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Jack, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ten, CardSuit.Hearts)); cards.Add(new Card(CardFace.Nine, CardSuit.Hearts)); cards.Add(new Card(CardFace.Eight, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); IHand hand = new Hand(cards); bool expected = true; bool actual; actual = target.IsStraightFlush(hand); Assert.AreEqual(expected, actual); }
public void IsStraightFlushTest2() { PokerHandsChecker target = new PokerHandsChecker(); IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Five, CardSuit.Hearts)); cards.Add(new Card(CardFace.Four, CardSuit.Hearts)); cards.Add(new Card(CardFace.Three, CardSuit.Hearts)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); IHand hand = new Hand(cards); bool expected = true; bool actual; actual = target.IsStraightFlush(hand); Assert.AreEqual(expected, actual); }
public void StraightFlushHandCheckerShouldReturnFalseWhenHandIsFlush() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Eight, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Diamonds) }); bool result = checker.IsStraightFlush(hand); bool expected = false; Assert.AreEqual(result, expected); }
public void IsStraightFlush_ReturnsTrueOnSteelWheel() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); cards.Add(new Card(CardFace.Four, CardSuit.Spades)); cards.Add(new Card(CardFace.Three, CardSuit.Spades)); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isStraightFlush = checker.IsStraightFlush(hand); Assert.AreEqual(true, isStraightFlush); }
public void IsStraightFlush_HandWithTwoPairs() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Hearts), new Card(CardFace.Six, CardSuit.Spades), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsStraightFlush(hand)); }
public void TestPokerCheckerStraightFlushHand() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Clubs)); cards.Add(new Card(CardFace.Three, CardSuit.Clubs)); cards.Add(new Card(CardFace.Four, CardSuit.Clubs)); cards.Add(new Card(CardFace.Five, CardSuit.Clubs)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); var hand = new Hand(cards); var checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsStraightFlush(hand)); }
public void FourSequenceWithSameSuit() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); cards.Add(new Card(CardFace.Eight, CardSuit.Clubs)); cards.Add(new Card(CardFace.Nine, CardSuit.Clubs)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); cards.Add(new Card(CardFace.Queen, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsStraightFlush(hand); bool expected = false; Assert.AreEqual(expected, result); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine("Current card is: " + card + Environment.NewLine); ///Normal hand\\\ IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); /////Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Four of a kind\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Ace, CardSuit.Hearts), // new Card(CardFace.Ace, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////One pair\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////Two pairs\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Jack, CardSuit.Clubs), //}); /////Straight Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Eight, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Full House\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Six, CardSuit.Diamonds), // new Card(CardFace.Six, CardSuit.Hearts), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); /////Straight\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.King, CardSuit.Diamonds), // new Card(CardFace.Queen, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); Console.WriteLine(hand + Environment.NewLine); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand)); Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand)); Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand)); Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand)); Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand)); Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand)); Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand)); Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand)); }
public void TestIsStraightFlushShouldReturnFalseWhenNotMatchingHandPassed_Straight() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Nine, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Clubs) }; var hand = new Hand(cards); Assert.IsFalse(checker.IsStraightFlush(hand)); }
public void StraightFlushHandCheckerShouldReturnFalseWhenHandIsStraight() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Spades), new Card(CardFace.Three, CardSuit.Hearts) }); bool result = checker.IsStraightFlush(hand); bool expected = false; Assert.AreEqual(result, expected); }
public void TestIsStraightFlushOtherCombination() { Card cardOne = new Card(CardFace.Ten, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Ten, CardSuit.Hearts); Card cardThree = new Card(CardFace.Ten, CardSuit.Spades); Card cardFour = new Card(CardFace.Ten, CardSuit.Clubs); Card cardFive = new Card(CardFace.King, CardSuit.Clubs); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isStraightFlush = poker.IsStraightFlush(hand); Assert.AreEqual(false, isStraightFlush, "IsStraightFlush() method in class PokerHandsChecker is not working correctly."); }
public void IsStraightFlushTestValidNotHand() { PokerHandsChecker checker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades) }); bool expectedIsStraightFlush = false; bool actual; actual = checker.IsStraightFlush(hand); Assert.AreEqual(expectedIsStraightFlush, actual); }