private static void Main() { try { IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand) ? "Hand is valid." : "Hand is not valid!"); Console.WriteLine(checker.IsRoyalFlush(hand) ? "Royal flush." : "Hand is not Royal flush!"); Console.WriteLine(checker.IsStraightFlush(hand) ? "Straight flush." : "Hand is not Straight flush!"); Console.WriteLine(checker.IsFlush(hand) ? "Flush." : "Hand is not Flush!"); Console.WriteLine(checker.IsStraight(hand) ? "Straight." : "Hand is not Straight!"); Console.WriteLine(checker.IsFullHouse(hand) ? "Full house." : "Hand is not Full house!"); Console.WriteLine(checker.IsFourOfAKind(hand) ? "Four of a kind." : "Hand is not Four of a kind!"); Console.WriteLine(checker.IsThreeOfAKind(hand) ? "Three of a kind." : "Hand is not Three of a kind!"); IHand hand1 = new Hand("K♥ J♥ 8♣ 7♦ 4♠"); Console.WriteLine(hand1); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IHand forhand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(forhand)); Console.WriteLine(checker.IsStraight(forhand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsStraight(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsStraightFlush(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); Console.WriteLine(checker.IsThreeOfAKind(hand)); Console.WriteLine(checker.IsHighCard(hand)); Console.WriteLine(checker.IsFullHouse(hand)); }
public void IsFourOfAKindTest() { Hand pokerHand = new Hand(new List<ICard>(){ new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.Jack, CardSuit.Spades), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Hearts)}); PokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsFourOfAKind(pokerHand)); }
public void TestForFourOfAKind() { IList<ICard> cardList = new List<ICard>(); cardList.Add(new Card(CardFace.King, CardSuit.Spades)); cardList.Add(new Card(CardFace.King, CardSuit.Hearts)); cardList.Add(new Card(CardFace.King, CardSuit.Diamonds)); cardList.Add(new Card(CardFace.King, CardSuit.Clubs)); cardList.Add(new Card(CardFace.Ten, CardSuit.Hearts)); var hand = new Hand(cardList); var handChecker = new PokerHandsChecker(); Assert.AreEqual(true, handChecker.IsFourOfAKind(hand)); }
public void TestForOfKindWithValidCards() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Spades) }); IPokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsFourOfAKind(hand)); }
public void TestForOfKindWithInvalidCards() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.Jack, CardSuit.Clubs), new Card(CardFace.Ten, CardSuit.Clubs), }); IPokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(false, checker.IsFourOfAKind(hand)); }
public void ExpectIsFourOfAKindToReturnTrueWhenThereIsFourOfAKindCombinationTest3() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Clubs)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Spades)); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(true, checker.IsFourOfAKind(hand)); }
public void NotFourOfAKindHand() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Seven, CardSuit.Hearts), new Card(CardFace.Seven, CardSuit.Spades), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Clubs) }); var checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsFourOfAKind(hand)); }
public void IsFourOfAKind_FourOfAKindWhithValidHand_ShouldReturnFalse() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Jack, CardSuit.Diamonds), }); IPokerHandsChecker checker = new PokerHandsChecker(); Assert.AreEqual(false, checker.IsFourOfAKind(hand)); }
public void IsFourOfAKind_CheckWith4CardsOfSameKind() { var cards = new List<ICard>() { new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Clubs) }; var hand = new Hand(cards); var pokerHandsChecker = new PokerHandsChecker(); Assert.IsTrue(pokerHandsChecker.IsFourOfAKind(hand)); }
public void IsFourOfAKind_CheckWithout4CardsOfSameKind() { var cards = new List<ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Clubs) }; var hand = new Hand(cards); var pokerHandsChecker = new PokerHandsChecker(); Assert.IsFalse(pokerHandsChecker.IsFourOfAKind(hand)); }
public void TestIsFourOfAKindLessCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Two, CardSuit.Hearts); Card cardThree = new Card(CardFace.Two, CardSuit.Spades); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isFourOfAKind = poker.IsFourOfAKind(hand); Assert.AreEqual(false, isFourOfAKind, "IsFourOfAKind() method in class PokerHandsChecker is not working correctly."); }
public void IsFourOfAKindTrue() { Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Three, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Ten, CardSuit.Clubs) }); PokerHandsChecker checkHand = new PokerHandsChecker(); bool isValidHand = checkHand.IsFourOfAKind(hand); Assert.IsTrue(isValidHand); }
public void TestFourOfAKindIncorrectHand_TwoSameCards() { IList<ICard> cards = new List<ICard>() { new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds) }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsFourOfAKind(hand)); }
public void FourOfAKindFiveCards_FourWithSameFace_IsTrue() { IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Hearts), }); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsFourOfAKind(hand)); }
public void IsFourOfAKind_TrueSecond() { PokerHandsChecker checker = new PokerHandsChecker(); List<ICard> cardList = new List<ICard> { new Card(CardFace.Ten,CardSuit.Diamonds), new Card(CardFace.Ten,CardSuit.Clubs), new Card(CardFace.Ace,CardSuit.Diamonds), new Card(CardFace.Ten,CardSuit.Spades), new Card(CardFace.Ten,CardSuit.Hearts) }; Hand hand = new Hand(cardList); bool isFourOfAKind = checker.IsFourOfAKind(hand); Assert.IsTrue(isFourOfAKind); }
public void TestingPokerHandCheckerIsFourOFAKindShouldFail() { IList<ICard> list = new List<ICard>(); list.Add(new Card(CardFace.Nine, CardSuit.Clubs)); list.Add(new Card(CardFace.Two, CardSuit.Spades)); list.Add(new Card(CardFace.Ten, CardSuit.Spades)); list.Add(new Card(CardFace.Two, CardSuit.Spades)); list.Add(new Card(CardFace.Two, CardSuit.Spades)); var hand = new Hand(list); var test = new PokerHandsChecker(); Assert.IsFalse(test.IsFourOfAKind(hand)); }
public void TestingPokerHandCheckerIsFourOFAKindShouldPass() { IList<ICard> list = new List<ICard>(); list.Add(new Card(CardFace.Ace, CardSuit.Clubs)); list.Add(new Card(CardFace.Ace, CardSuit.Spades)); list.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); list.Add(new Card(CardFace.Ace, CardSuit.Spades)); list.Add(new Card(CardFace.Ace, CardSuit.Hearts)); var hand = new Hand(list); var test = new PokerHandsChecker(); Assert.IsTrue(test.IsFourOfAKind(hand)); }
public void IsFourOfAKind_ReturnsFalseOnFullHouse() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Jack, CardSuit.Hearts)); cards.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isFourOfAKind = checker.IsFourOfAKind(hand); Assert.AreEqual(false, isFourOfAKind); }
public void TestIsFourOfAKindWithFiveKings() { PokerHandsChecker handChecker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.King, CardSuit.Spades) }); bool result = handChecker.IsFourOfAKind(hand); Assert.AreEqual(false, result); }
public void TestIsFourOfAKind_WithThreeEqualCars_ReturnsFalse() { List<ICard> fiveCardsNoFlush = new List<ICard>(); fiveCardsNoFlush.Add(new Card(CardFace.Ace, CardSuit.Hearts)); fiveCardsNoFlush.Add(new Card(CardFace.Ace, CardSuit.Diamonds)); fiveCardsNoFlush.Add(new Card(CardFace.Ace, CardSuit.Spades)); fiveCardsNoFlush.Add(new Card(CardFace.Ten, CardSuit.Clubs)); fiveCardsNoFlush.Add(new Card(CardFace.King, CardSuit.Spades)); Hand newHand = new Hand(fiveCardsNoFlush); PokerHandsChecker game = new PokerHandsChecker(); Assert.AreEqual(false, game.IsFourOfAKind(newHand)); }
public void TestIsThreeOfAKind() { Hand hand = new Hand(new List<ICard>{ new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.King, CardSuit.Diamonds), }); PokerHandsChecker checker = new PokerHandsChecker(); var excpected = true; var actual = checker.IsFourOfAKind(hand); Assert.AreEqual(excpected, actual); }
public void FourOfAKindCheckerShouldReturnFalseWhenThereAreThreeDifferentFacesInTheHand() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.Six, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Clubs) }); bool result = checker.IsFourOfAKind(hand); bool expected = false; Assert.AreEqual(result, expected); }
public void IsFourOfAKind_LastThreeOfWithTheSameFace() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.Eight, CardSuit.Clubs), new Card(CardFace.Eight, CardSuit.Hearts), new Card(CardFace.Eight, CardSuit.Spades), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsFourOfAKind(hand)); }
public void TestIsFourOfAKindHandStartWithValidFourOfAKind() { PokerHandsChecker checker = new PokerHandsChecker(); var cards = GenerateCorectCards(); // make first 4 cards face Queen for (int i = 0; i < cards.Count - 1; i++) { cards[i] = new Card(CardFace.Queen, cards[i].Suit); } var hand = new Hand(cards); bool isFourOfAKind = checker.IsFourOfAKind(hand); Assert.IsTrue(isFourOfAKind, "Hand is valid isFourOfAKind and result mast be true."); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); }
public void ThreeOfAKind() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.King, CardSuit.Clubs)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Hearts)); cards.Add(new Card(CardFace.Jack, CardSuit.Spades)); cards.Add(new Card(CardFace.Ten, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsFourOfAKind(hand); bool expected = false; Assert.AreEqual(expected, result); }
public void IsFourOfAKindTestNotValidHand() { PokerHandsChecker checker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Ace, CardSuit.Spades) }); bool expectedFourOfAKindHand = false; bool actual; actual = checker.IsFourOfAKind(hand); Assert.AreEqual(expectedFourOfAKindHand, actual); }
public void TestIfFourOfAKindReturnsTrueWhenGivenAnInValidFourOfAKindHand() { var twoHearts = new Card(CardFace.Two, CardSuit.Hearts); var fourSpades = new Card(CardFace.Four, CardSuit.Spades); var sevenHearts = new Card(CardFace.Seven, CardSuit.Hearts); var eightClubs = new Card(CardFace.Eight, CardSuit.Clubs); var fiveDiamons = new Card(CardFace.Five, CardSuit.Diamonds); var handList = new List<ICard>(); handList.Add(twoHearts); handList.Add(fourSpades); handList.Add(sevenHearts); handList.Add(eightClubs); handList.Add(fiveDiamons); var hand = new Hand(handList); var checker = new PokerHandsChecker(); Assert.AreEqual(false, checker.IsFourOfAKind(hand), "The method IsFourOfAKind should return true when given a non-four of a kind hand"); }
public void TestIsFourOfAKindSameCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Ace, CardSuit.Hearts); Card cardThree = new Card(CardFace.Ace, CardSuit.Spades); Card cardFour = new Card(CardFace.Ace, CardSuit.Clubs); Card cardFive = new Card(CardFace.Ace, CardSuit.Clubs); IList<ICard> cards = new List<ICard>(); PokerHandsChecker pokerHandsChecker = new PokerHandsChecker(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); Assert.AreEqual(false, pokerHandsChecker.IsFourOfAKind(hand), "IsFourOfAKind() is not working correctly."); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Spades), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); }
internal static int CompareTwoFourOfAKindHands(IHand firstHand, IHand secondHand) { if (checker.IsFourOfAKind(firstHand) && !checker.IsFourOfAKind(secondHand)) { return(1); } else if (!checker.IsFourOfAKind(firstHand) && checker.IsFourOfAKind(secondHand)) { return(-1); } int firstHandFourCardsValue = 0; int firstHandIOtherCardValue = 0; int secondHnadFourCardssValue = 0; int secondHandOtherCardValue = 0; Dictionary <CardFace, int> firstHandCountsOfSameTypeCards = new Dictionary <CardFace, int>(); Dictionary <CardFace, int> secondHandCountsOfSameTypeCards = new Dictionary <CardFace, int>(); for (int i = 0; i < firstHand.Cards.Count; i++) { if (firstHandCountsOfSameTypeCards.Keys.Contains(firstHand.Cards[i].Face)) { firstHandCountsOfSameTypeCards[firstHand.Cards[i].Face] += 1; } else { firstHandCountsOfSameTypeCards.Add(firstHand.Cards[i].Face, 1); } } for (int u = 0; u < secondHand.Cards.Count; u++) { if (secondHandCountsOfSameTypeCards.Keys.Contains(secondHand.Cards[u].Face)) { secondHandCountsOfSameTypeCards[secondHand.Cards[u].Face] += 1; } else { secondHandCountsOfSameTypeCards.Add(secondHand.Cards[u].Face, 1); } } foreach (var item in firstHandCountsOfSameTypeCards) { if (item.Value == 4) { firstHandFourCardsValue = (int)item.Key; } if (item.Value == 1) { firstHandIOtherCardValue = (int)item.Key; } } foreach (var item in secondHandCountsOfSameTypeCards) { if (item.Value == 4) { secondHnadFourCardssValue = (int)item.Key; } if (item.Value == 1) { secondHandOtherCardValue = (int)item.Key; } } if (firstHandFourCardsValue > secondHnadFourCardssValue) { return(1); } else if (firstHandFourCardsValue < secondHnadFourCardssValue) { return(-1); } else if (firstHandIOtherCardValue > secondHandOtherCardValue) { return(1); } else if (firstHandIOtherCardValue < secondHandOtherCardValue) { return(-1); } else { return(0); } }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine("Current card is: " + card + Environment.NewLine); ///Normal hand\\\ IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); /////Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Four of a kind\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Ace, CardSuit.Hearts), // new Card(CardFace.Ace, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////One pair\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////Two pairs\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Jack, CardSuit.Clubs), //}); /////Straight Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Eight, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Full House\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Six, CardSuit.Diamonds), // new Card(CardFace.Six, CardSuit.Hearts), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); /////Straight\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.King, CardSuit.Diamonds), // new Card(CardFace.Queen, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); Console.WriteLine(hand + Environment.NewLine); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand)); Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand)); Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand)); Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand)); Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand)); Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand)); Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand)); Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand)); }