public static void Main() { XmlConfigurator.Configure(); Log.Info("Info logging"); try { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Valid hand? : {0}", checker.IsValidHand(hand)); Console.WriteLine("Is Straight : {0}", checker.IsStraight(hand)); Console.WriteLine("Is one pair : {0}", checker.IsOnePair(hand)); Console.WriteLine("Is two pair : {0}", checker.IsTwoPair(hand)); } catch (Exception e) { Log.Error("This is my error", e); } }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); var card1 = new Card(CardFace.Jack, CardSuit.Clubs); var card2 = new Card(CardFace.Nine, CardSuit.Diamonds); var card3 = new Card(CardFace.Four, CardSuit.Spades); var card4 = new Card(CardFace.Two, CardSuit.Hearts); var card5 = new Card(CardFace.Queen, CardSuit.Hearts); var hand2 = new Hand(new List<ICard> { card1, card2, card3, card4, card5 }); Console.WriteLine(hand2); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IHand forhand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts), new Card(CardFace.Ace, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(forhand)); Console.WriteLine(checker.IsStraight(forhand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsStraight(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); Console.WriteLine(checker.IsStraightFlush(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); Console.WriteLine(checker.IsThreeOfAKind(hand)); Console.WriteLine(checker.IsHighCard(hand)); Console.WriteLine(checker.IsFullHouse(hand)); }
internal static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPairs(hand)); int a = 5; int b = 6; Console.WriteLine(b.CompareTo(a)); }
static void Main() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IHand hand2 = new Hand(new List<ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is valid hand: " + checker.IsValidHand(hand)); Console.WriteLine("Is one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Is two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine(Environment.NewLine + "Compare hands. 1 for first hand. -1 for second hand. 0 for same hands"); Console.WriteLine("Hand: {0}, Hand2: {1} Compare: {2}", hand, hand2, checker.CompareHands(hand, hand2)); }
internal static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPairs(hand)); int a = 5; int b = 6; Console.WriteLine(b.CompareTo(a)); }
public static void Main() { XmlConfigurator.Configure(); Log.Info("Info logging"); try { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Jack, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Valid hand? : {0}", checker.IsValidHand(hand)); Console.WriteLine("Is Straight : {0}", checker.IsStraight(hand)); Console.WriteLine("Is one pair : {0}", checker.IsOnePair(hand)); Console.WriteLine("Is two pair : {0}", checker.IsTwoPair(hand)); } catch (Exception e) { Log.Error("This is my error", e); } }
public void OnePairHand() { var hand = new Hand(new List<ICard>() { new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.Seven, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), new Card(CardFace.Ten, CardSuit.Spades), new Card(CardFace.Nine, CardSuit.Clubs) }); var checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsOnePair(hand)); }
public void TestIsOnePairLessCards() { Card cardOne = new Card(CardFace.Two, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Two, CardSuit.Hearts); Card cardThree = new Card(CardFace.Ten, CardSuit.Spades); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isOnePair = poker.IsOnePair(hand); Assert.AreEqual(false, isOnePair, "IsOnePair() method in class PokerHandsChecker is not working correctly."); }
public void TestIsOnePair() { Hand hand = new Hand(new List<ICard>{ new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), }); PokerHandsChecker checker = new PokerHandsChecker(); var excpected = true; var actual = checker.IsOnePair(hand); Assert.AreEqual(excpected, actual); }
public void TestIsOnePairWithOnlyOnePairAtTheEnd() { PokerHandsChecker handChecker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Diamonds), new Card(CardFace.Four, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades) }); bool result = handChecker.IsOnePair(hand); Assert.AreEqual(true, result); }
public void IsOnePair_HandWithThreeOfAKind() { IList<ICard> cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Hearts), new Card(CardFace.Six, CardSuit.Spades), }; Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); Assert.IsFalse(checker.IsOnePair(hand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds) ); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); }
public void ThreeQueens() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Queen, CardSuit.Clubs)); cards.Add(new Card(CardFace.Queen, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.Five, CardSuit.Spades)); cards.Add(new Card(CardFace.Ace, CardSuit.Clubs)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsOnePair(hand); bool expected = false; Assert.AreEqual(expected, result); }
public void twoJacksAndTwoKings() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Jack, CardSuit.Clubs)); cards.Add(new Card(CardFace.King, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); cards.Add(new Card(CardFace.King, CardSuit.Spades)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); Hand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool result = checker.IsOnePair(hand); bool expected = false; Assert.AreEqual(expected, result); }
static void Main() { ICard[] cards = new ICard[] { new Card(CardFace.Queen, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Spades), new Card(CardFace.Ten, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Queen, CardSuit.Clubs) }; IHand hand = new Hand(cards); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); }
public static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is valid hand ? - {0}", checker.IsValidHand(hand)); Console.WriteLine("Has one pair ? - {0}", checker.IsOnePair(hand)); Console.WriteLine("Has two pair ? - {0}", checker.IsTwoPair(hand)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsTwoPair(hand)); IList<ICard> firstCardsSet = new List<ICard>() { new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Six, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Diamonds) }; IList<ICard> secondCardsSet = new List<ICard>() { new Card(CardFace.Ten, CardSuit.Clubs), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Jack, CardSuit.Hearts), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Ace, CardSuit.Hearts) }; PokerHandsChecker handsChecker = new PokerHandsChecker(); IHand firstHand = new Hand(firstCardsSet); IHand secondHand = new Hand(secondCardsSet); int result = handsChecker.CompareHands(firstHand, secondHand); Console.WriteLine(result); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Spades), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); }
public void IsNotOnePairTest() { Card twoOfHearts = new Card(CardFace.Two, CardSuit.Hearts); Card aceOfSpades = new Card(CardFace.Ace, CardSuit.Spades); Card fourOfHearts = new Card(CardFace.Four, CardSuit.Hearts); Card fiveOfClubs = new Card(CardFace.Five, CardSuit.Clubs); Card tenOfHearts = new Card(CardFace.Ten, CardSuit.Hearts); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(twoOfHearts); cardsInHand.Add(aceOfSpades); cardsInHand.Add(fourOfHearts); cardsInHand.Add(fiveOfClubs); cardsInHand.Add(tenOfHearts); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsFalse(handsChecker.IsOnePair(hand)); }
public void IsOnePairTest() { Card aceClubs = new Card(CardFace.Ace, CardSuit.Clubs); Card kingClubs = new Card(CardFace.King, CardSuit.Clubs); Card kingHearts = new Card(CardFace.King, CardSuit.Hearts); Card jackClubs = new Card(CardFace.Jack, CardSuit.Clubs); Card tenOfClubs = new Card(CardFace.Ten, CardSuit.Clubs); List<ICard> cardsInHand = new List<ICard>(); cardsInHand.Add(tenOfClubs); cardsInHand.Add(aceClubs); cardsInHand.Add(jackClubs); cardsInHand.Add(kingClubs); cardsInHand.Add(kingHearts); IHand hand = new Hand(cardsInHand); PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsTrue(handsChecker.IsOnePair(hand)); }
static void Main() { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Ace, CardSuit.Clubs), new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.King, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); IHand hand2 = new Hand(new List <ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Hearts), new Card(CardFace.Three, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is valid hand: " + checker.IsValidHand(hand)); Console.WriteLine("Is one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Is two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine(Environment.NewLine + "Compare hands. 1 for first hand. -1 for second hand. 0 for same hands"); Console.WriteLine("Hand: {0}, Hand2: {1} Compare: {2}", hand, hand2, checker.CompareHands(hand, hand2)); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine(card); IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Five, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Diamonds), new Card(CardFace.Five, CardSuit.Spades), }); Console.WriteLine(hand); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine(checker.IsValidHand(hand)); Console.WriteLine(checker.IsFlush(hand)); Console.WriteLine(checker.IsOnePair(hand)); Console.WriteLine(checker.IsFourOfAKind(hand)); }
public void TestIsOnePairShouldReturnTrue() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Hearts) }; var hand = new Hand(cards); Assert.IsTrue(checker.IsOnePair(hand)); }
public void TestIsOnePairShouldReturnFalseWhenNotMatchingHandPassed_ThreeOfAKind() { var checker = new PokerHandsChecker(); var cards = new List<ICard> { new Card(CardFace.Ace, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Diamonds), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Two, CardSuit.Hearts), new Card(CardFace.Five, CardSuit.Hearts) }; var hand = new Hand(cards); Assert.IsFalse(checker.IsOnePair(hand)); }
public void IsOnePairTest() { PokerHandsChecker target = new PokerHandsChecker(); // TODO: Initialize to an appropriate value IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Two, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); IHand hand = new Hand(cards); bool expected = true; bool actual; actual = target.IsOnePair(hand); Assert.AreEqual(expected, actual); }
public void IsNotOnePairTest() { PokerHandsChecker target = new PokerHandsChecker(); IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Nine, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Two, CardSuit.Hearts)); cards.Add(new Card(CardFace.Queen, CardSuit.Hearts)); cards.Add(new Card(CardFace.Seven, CardSuit.Hearts)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); IHand hand = new Hand(cards); bool expected = false; bool actual; actual = target.IsOnePair(hand); Assert.AreEqual(expected, actual); }
public void IsOnePairTestValidHand() { PokerHandsChecker checker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Four, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Spades) }); bool expectedIsOnePair = true; bool actual; actual = checker.IsOnePair(hand); Assert.AreEqual(expectedIsOnePair, actual); }
public void IsNotOnePairValidHandThreeOfAKind() { PokerHandsChecker checker = new PokerHandsChecker(); Hand hand = new Hand(new List<ICard>() { new Card(CardFace.Two, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Spades), new Card(CardFace.Queen, CardSuit.Clubs), new Card(CardFace.Queen, CardSuit.Diamonds), new Card(CardFace.Three, CardSuit.Spades) }); bool expectedIsIsOnePair = false; bool actual; actual = checker.IsOnePair(hand); Assert.AreEqual(expectedIsIsOnePair, actual); }
public void IsOnePair_ReturnsTrueOnPairOfAces() { IList<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Ace, CardSuit.Spades)); cards.Add(new Card(CardFace.Five, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Six, CardSuit.Clubs)); cards.Add(new Card(CardFace.Jack, CardSuit.Diamonds)); cards.Add(new Card(CardFace.Ace, CardSuit.Hearts)); IHand hand = new Hand(cards); PokerHandsChecker checker = new PokerHandsChecker(); bool isOnePair = checker.IsOnePair(hand); Assert.AreEqual(true, isOnePair); }
static void Main() { ICard card = new Card(CardFace.Ace, CardSuit.Clubs); Console.WriteLine("Current card is: " + card + Environment.NewLine); ///Normal hand\\\ IHand hand = new Hand(new List <ICard>() { new Card(CardFace.Three, CardSuit.Clubs), new Card(CardFace.Six, CardSuit.Diamonds), new Card(CardFace.King, CardSuit.Hearts), new Card(CardFace.Two, CardSuit.Spades), new Card(CardFace.Seven, CardSuit.Diamonds), }); /////Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.King, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Four of a kind\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Ace, CardSuit.Hearts), // new Card(CardFace.Ace, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////One pair\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Eight, CardSuit.Clubs), //}); /////Two pairs\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Ace, CardSuit.Clubs), // new Card(CardFace.Ace, CardSuit.Diamonds), // new Card(CardFace.Five, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Spades), // new Card(CardFace.Jack, CardSuit.Clubs), //}); /////Straight Flush\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Eight, CardSuit.Clubs), // new Card(CardFace.Seven, CardSuit.Clubs), //}); /////Full House\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.Six, CardSuit.Diamonds), // new Card(CardFace.Six, CardSuit.Hearts), // new Card(CardFace.Nine, CardSuit.Clubs), // new Card(CardFace.Nine, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); /////Straight\\\ //IHand hand = new Hand(new List<ICard>() { // new Card(CardFace.King, CardSuit.Diamonds), // new Card(CardFace.Queen, CardSuit.Hearts), // new Card(CardFace.Jack, CardSuit.Clubs), // new Card(CardFace.Ten, CardSuit.Spades), // new Card(CardFace.Nine, CardSuit.Clubs), //}); Console.WriteLine(hand + Environment.NewLine); IPokerHandsChecker checker = new PokerHandsChecker(); Console.WriteLine("Is this hand valid: " + checker.IsValidHand(hand)); Console.WriteLine("Do you have one pair: " + checker.IsOnePair(hand)); Console.WriteLine("Do you have two pairs: " + checker.IsTwoPair(hand)); Console.WriteLine("Do you have a flush: " + checker.IsFlush(hand)); Console.WriteLine("Do you have four of a kind: " + checker.IsFourOfAKind(hand)); Console.WriteLine("Do you have three of a kind: " + checker.IsThreeOfAKind(hand)); Console.WriteLine("Do you have straight flush: " + checker.IsStraightFlush(hand)); Console.WriteLine("Do you have a full house: " + checker.IsFullHouse(hand)); Console.WriteLine("Do you have a straight: " + checker.IsStraight(hand)); Console.WriteLine("Do you have high card: " + checker.IsHighCard(hand)); }
public void OnePairCheckerShouldReturnTrueWhenHandIsValidOnePair() { IPokerHandsChecker checker = new PokerHandsChecker(); IHand hand = new Hand(new List<ICard>() { new Card(CardFace.Eight, CardSuit.Diamonds), new Card(CardFace.Nine, CardSuit.Hearts), new Card(CardFace.Eight, CardSuit.Spades), new Card(CardFace.King, CardSuit.Clubs), new Card(CardFace.Five, CardSuit.Diamonds) }); bool result = checker.IsOnePair(hand); bool expected = true; Assert.AreEqual(result, expected); }
public void TestPokerCheckerOnePairHand() { List<ICard> cards = new List<ICard>(); cards.Add(new Card(CardFace.Queen, CardSuit.Diamonds)); cards.Add(new Card(CardFace.King, CardSuit.Hearts)); cards.Add(new Card(CardFace.Queen, CardSuit.Spades)); cards.Add(new Card(CardFace.Seven, CardSuit.Clubs)); cards.Add(new Card(CardFace.Six, CardSuit.Spades)); var hand = new Hand(cards); var checker = new PokerHandsChecker(); Assert.IsTrue(checker.IsOnePair(hand)); }
public void TestIsOnePairValid() { Card cardOne = new Card(CardFace.Ace, CardSuit.Diamonds); Card cardTwo = new Card(CardFace.Ace, CardSuit.Hearts); Card cardThree = new Card(CardFace.Seven, CardSuit.Spades); Card cardFour = new Card(CardFace.Queen, CardSuit.Clubs); Card cardFive = new Card(CardFace.Ten, CardSuit.Spades); IList<ICard> cards = new List<ICard>(); cards.Add(cardOne); cards.Add(cardTwo); cards.Add(cardThree); cards.Add(cardFour); cards.Add(cardFive); Hand hand = new Hand(cards); PokerHandsChecker poker = new PokerHandsChecker(); bool isOnePair = poker.IsOnePair(hand); Assert.AreEqual(true, isOnePair, "IsOnePair() method in class PokerHandsChecker is not working correctly."); }
public void IsOnePairNullTest() { PokerHandsChecker handsChecker = new PokerHandsChecker(); Assert.IsFalse(handsChecker.IsOnePair(null)); }