예제 #1
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (ParticleSampleGame game = new ParticleSampleGame())
     {
         game.Run();
     }
 }
예제 #2
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (ParticleSampleGame game = new ParticleSampleGame())
     {
         game.Run();
     }
 }
예제 #3
0
		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{
	
			game = new ParticleSampleGame();
			game.Run ();
	
		}
예제 #4
0
파일: Main.cs 프로젝트: QHebert/monogame
 public override void FinishedLaunching(UIApplication app)
 {
     // Fun begins..
     using (ParticleSampleGame game = new ParticleSampleGame())
     {
         game.Run();
     }
 }
예제 #5
0
파일: Main.cs 프로젝트: noelb/monogame
 public override void FinishedLaunching(UIApplication app)
 {
     // Fun begins..
     using (ParticleSampleGame game = new ParticleSampleGame())
     {
         game.Run();
     }
 }
예제 #6
0
 public override void FinishedLaunching(MonoMac.Foundation.NSObject notification)
 {
     game = new ParticleSampleGame();
     game.Run();
 }
예제 #7
0
 private static void Main()
 {
     using (var game = new ParticleSampleGame())
         game.Run();
 }
예제 #8
0