public void Setup(BallGameController ballGameController) { _ballGameController = ballGameController; BallColorIndex = Random.Range(0, _ballColors.Length); GetComponent <SpriteRenderer>().color = _ballColors[BallColorIndex]; ballGameController.RegisterBall(this); }
public void Setup(BallGameController ballGameController) { _ballGameController = ballGameController; BallColorIndex = Random.Range(0, _ballColors.Length); GetComponent<SpriteRenderer>().color = _ballColors[BallColorIndex]; ballGameController.RegisterBall(this); }
public void Setup(BallGameController ballGameController, GameObject ballPrefab) { _ballGameController = ballGameController; _ballPrefab = ballPrefab; }
public void Setup(BallGameController ballGameController) { _ballGameController = ballGameController; }
public void Setup(BallGameController ballGameController) { _ballGameController = ballGameController; _restartButton.onClick.AddListener(OnRestartPressed); }