public void Setup(BallGameController ballGameController)
        {
            _ballGameController = ballGameController;

            BallColorIndex = Random.Range(0, _ballColors.Length);
            GetComponent <SpriteRenderer>().color = _ballColors[BallColorIndex];

            ballGameController.RegisterBall(this);
        }
Beispiel #2
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		public void Setup(BallGameController ballGameController)
		{
			_ballGameController = ballGameController;

			BallColorIndex = Random.Range(0, _ballColors.Length);
			GetComponent<SpriteRenderer>().color = _ballColors[BallColorIndex];

			ballGameController.RegisterBall(this);
		}
Beispiel #3
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 public void Setup(BallGameController ballGameController, GameObject ballPrefab)
 {
     _ballGameController = ballGameController;
     _ballPrefab         = ballPrefab;
 }
Beispiel #4
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 public void Setup(BallGameController ballGameController)
 {
     _ballGameController = ballGameController;
 }
Beispiel #5
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		public void Setup(BallGameController ballGameController)
		{
			_ballGameController = ballGameController;
		}
		public void Setup(BallGameController ballGameController)
		{
			_ballGameController = ballGameController;
			_restartButton.onClick.AddListener(OnRestartPressed);
		}
Beispiel #7
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 public void Setup(BallGameController ballGameController)
 {
     _ballGameController = ballGameController;
     _restartButton.onClick.AddListener(OnRestartPressed);
 }
Beispiel #8
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		public void Setup(BallGameController ballGameController, GameObject ballPrefab)
		{
			_ballGameController = ballGameController;
			_ballPrefab = ballPrefab;
		}