/// <summary> /// KDTree triangulation /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void toolStripTriangulate_Click(object sender, EventArgs e) { if (this.glControl1.GLrender.RenderableObjects.Count > 0) { PointCloud pc = this.glControl1.GLrender.RenderableObjects[0].PointCloud; //pc.Triangulate_KDTree(10); pc.Triangulate25D(0.01f); RemoveAllPointClouds(); this.glControl1.GLrender.ClearAllObjects(); ShowPointCloud(pc); } return; }