예제 #1
0
 public SceneEntity(Mesh mesh, Transform transform, BaseMaterial material)
 {
     Children = new List<SceneEntity>();
     Mesh = mesh;
     Transform = transform;
     Material = material;
 }
예제 #2
0
 public SceneEntity(Mesh mesh)
 {
     Children = new List<SceneEntity>();
     Mesh = mesh;
     Transform = new Transform();
 }
예제 #3
0
 public SceneEntity(Mesh mesh, Transform transform)
 {
     Children = new List<SceneEntity>();
     Mesh = mesh;
     Transform = transform;
 }
예제 #4
0
 public SceneEntity()
 {
     Children = new List<SceneEntity>();
     Transform = new Transform();
 }