예제 #1
0
 public void ClearDepth(float depth)
 {
     // Note: Must cast to double, else OpenTK will call glClearDepthf which is not available on ATI drivers
     GL.ClearDepth((double)depth);
 }
예제 #2
0
 public void ClearDepth(float depth)
 {
     MacGL.ClearDepth(depth);
 }