DeleteFramebuffer() 공개 정적인 메소드

[requires: v3.0 and ARB_framebuffer_object] Deletes a single framebuffer object
public static DeleteFramebuffer ( int id ) : void
id int The framebuffer object to be deleted
리턴 void
예제 #1
0
        private void CreateFramebuffer()
        {
            this.glControl.MakeCurrent();

            if (this.framebufferId > 0)
            {
                GL.DeleteFramebuffer(this.framebufferId);
            }

            if (this.depthbufferId > 0)
            {
                GL.DeleteRenderbuffer(this.depthbufferId);
            }

            if (this.colorbufferId > 0)
            {
                GL.DeleteRenderbuffer(this.colorbufferId);
            }

            this.framebufferId = GL.GenFramebuffer();
            GL.BindFramebuffer(FramebufferTarget.Framebuffer, this.framebufferId);

            this.colorbufferId = GL.GenRenderbuffer();
            GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, this.colorbufferId);
            GL.RenderbufferStorage(
                RenderbufferTarget.Renderbuffer,
                RenderbufferStorage.Rgba8,
                this.size.Width,
                this.size.Height);
            GL.FramebufferRenderbuffer(
                FramebufferTarget.Framebuffer,
                FramebufferAttachment.ColorAttachment0,
                RenderbufferTarget.Renderbuffer,
                this.colorbufferId);

            this.depthbufferId = GL.GenRenderbuffer();
            GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, this.depthbufferId);
            GL.RenderbufferStorage(
                RenderbufferTarget.Renderbuffer,
                RenderbufferStorage.DepthComponent24,
                this.size.Width,
                this.size.Height);
            GL.FramebufferRenderbuffer(
                FramebufferTarget.Framebuffer,
                FramebufferAttachment.DepthAttachment,
                RenderbufferTarget.Renderbuffer,
                this.depthbufferId);

            FramebufferErrorCode error = GL.CheckFramebufferStatus(FramebufferTarget.Framebuffer);

            if (error != FramebufferErrorCode.FramebufferComplete)
            {
                throw new Exception();
            }

            this.loaded = true;
        }