Esempio n. 1
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 public void ClearDepth(float depth)
 {
     // Note: Must cast to double, else OpenTK will call glClearDepthf which is not available on ATI drivers
     GL.ClearDepth((double)depth);
 }
Esempio n. 2
0
 public void ClearDepth(float depth)
 {
     MacGL.ClearDepth(depth);
 }