private remCollisionEventReporting ( PhysicsActor bulletDotNETCharacter ) : void | ||
bulletDotNETCharacter | PhysicsActor | |
리턴 | void |
public override void UnSubscribeEvents() { m_parent_scene.remCollisionEventReporting(this); m_eventsubscription = 0; m_requestedUpdateFrequency = 0; }
public override void UnSubscribeEvents() { m_parent_scene.remCollisionEventReporting(this); m_eventsubscription = 0; }