remCollisionEventReporting() приватный Метод

private remCollisionEventReporting ( PhysicsActor bulletDotNETCharacter ) : void
bulletDotNETCharacter PhysicsActor
Результат void
Пример #1
0
 public override void UnSubscribeEvents()
 {
     m_parent_scene.remCollisionEventReporting(this);
     m_eventsubscription        = 0;
     m_requestedUpdateFrequency = 0;
 }
 public override void UnSubscribeEvents()
 {
     m_parent_scene.remCollisionEventReporting(this);
     m_eventsubscription = 0;
 }