addCollisionEventReporting() 개인적인 메소드

private addCollisionEventReporting ( PhysicsActor bulletDotNETCharacter ) : void
bulletDotNETCharacter PhysicsActor
리턴 void
예제 #1
0
 public override void SubscribeEvents(int ms)
 {
     m_eventsubscription        = ms;
     m_requestedUpdateFrequency = ms;
     m_parent_scene.addCollisionEventReporting(this);
 }