addCollisionEventReporting() private method

private addCollisionEventReporting ( PhysicsActor bulletDotNETCharacter ) : void
bulletDotNETCharacter PhysicsActor
return void
コード例 #1
0
 public override void SubscribeEvents(int ms)
 {
     m_eventsubscription        = ms;
     m_requestedUpdateFrequency = ms;
     m_parent_scene.addCollisionEventReporting(this);
 }