public void ForceSceneObjectBackup(SceneObjectGroup group) { if (group != null) { group.ProcessBackup(m_storageManager.DataStore, true); } }
/// <summary> /// Synchronous force backup. For deletes and links/unlinks /// </summary> /// <param name="group">Object to be backed up</param> public void ForceSceneObjectBackup(SceneObjectGroup group) { if (group != null) { group.ProcessBackup(SimulationDataService, true); } }
/// <summary> /// Synchronous force backup. For deletes and links/unlinks /// </summary> /// <param name="group">Object to be backed up</param> public void ForceSceneObjectBackup(SceneObjectGroup group) { if (group != null) { bool shouldReaddToLoop; bool shouldReaddToLoopNow; group.ProcessBackup(SimulationDataService, true, out shouldReaddToLoop, out shouldReaddToLoopNow); } }