/// <summary> /// Start spinning the given object /// </summary> /// <param name="objectID"></param> /// <param name="rotation"></param> /// <param name="remoteClient"></param> public virtual void ProcessSpinStart(UUID objectID, IClientAPI remoteClient) { SceneObjectGroup group = GetGroupByPrim(objectID); if (group != null) { if (Permissions.CanMoveObject(group, remoteClient))// && PermissionsMngr.) { group.SpinStart(remoteClient); } } }