Esempio n. 1
0
 public void ForceSceneObjectBackup(SceneObjectGroup group)
 {
     if (group != null)
     {
         group.ProcessBackup(m_storageManager.DataStore, true);
     }
 }
Esempio n. 2
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 /// <summary>
 /// Synchronous force backup.  For deletes and links/unlinks
 /// </summary>
 /// <param name="group">Object to be backed up</param>
 public void ForceSceneObjectBackup(SceneObjectGroup group)
 {
     if (group != null)
     {
         group.ProcessBackup(SimulationDataService, true);
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Synchronous force backup.  For deletes and links/unlinks
 /// </summary>
 /// <param name="group">Object to be backed up</param>
 public void ForceSceneObjectBackup(SceneObjectGroup group)
 {
     if (group != null)
     {
         bool shouldReaddToLoop;
         bool shouldReaddToLoopNow;
         group.ProcessBackup(SimulationDataService, true, out shouldReaddToLoop, out shouldReaddToLoopNow);
     }
 }