예제 #1
0
 internal static double4 BounceEaseInOut(double4 a, double4 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
예제 #2
0
 internal static quaternion BounceEaseInOut(quaternion a, quaternion b, float t, float d)
 {
     return(slerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
예제 #3
0
 public static int2 BounceEaseInOut(int2 a, int2 b, float t, float d)
 {
     return((int2)lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
예제 #4
0
 internal static float4 BounceEaseInOut(float4 a, float4 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
예제 #5
0
 internal static int4 BounceEaseInOut(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
예제 #6
0
 public static double3 BounceEaseInOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }