internal static double4 BounceEaseInOut(double4 a, double4 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
Exemple #2
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 internal static quaternion BounceEaseInOut(quaternion a, quaternion b, float t, float d)
 {
     return(slerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
Exemple #3
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 public static int2 BounceEaseInOut(int2 a, int2 b, float t, float d)
 {
     return((int2)lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
Exemple #4
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 internal static float4 BounceEaseInOut(float4 a, float4 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
Exemple #5
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 internal static int4 BounceEaseInOut(int4 a, int4 b, float t, float d)
 {
     return((int4)lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }
 public static double3 BounceEaseInOut(double3 a, double3 b, float t, float d)
 {
     return(lerp(a, b, Easing.BounceEaseInOut(t, d)));
 }