internal static double4 Linear(double4 a, double4 b, float t, float d) { return(lerp(a, b, Easing.Linear(t, d))); }
public static int2 Linear(int2 a, int2 b, float t, float d) { return((int2)lerp(a, b, Easing.Linear(t, d))); }
internal static quaternion Linear(quaternion a, quaternion b, float t, float d) { return(slerp(a, b, Easing.Linear(t, d))); }
internal static float4 Linear(float4 a, float4 b, float t, float d) { return(lerp(a, b, Easing.Linear(t, d))); }
public static int Linear(int a, int b, float t, float d) { return((int)lerp(a, b, Easing.Linear(t, d))); }
public static int3 Linear(int3 a, int3 b, float t, float d) { return((int3)lerp(a, b, Easing.Linear(t, d))); }
internal static int4 Linear(int4 a, int4 b, float t, float d) { return((int4)lerp(a, b, Easing.Linear(t, d))); }
public static double3 Linear(double3 a, double3 b, float t, float d) { return(lerp(a, b, Easing.Linear(t, d))); }