private void detach_OwnerTieBreakers(OwnerTieBreaker entity) { this.SendPropertyChanging(); entity.Owner = null; }
partial void DeleteOwnerTieBreaker(OwnerTieBreaker instance);
partial void InsertOwnerTieBreaker(OwnerTieBreaker instance);
partial void UpdateOwnerTieBreaker(OwnerTieBreaker instance);
private void attach_OwnerTieBreakers(OwnerTieBreaker entity) { this.SendPropertyChanging(); entity.Game = this; }