private void Reset(ViceCamera.TargetType type) { if (type == ViceCamera.TargetType.Opening) { this.aShooted = false; this.rate = 1; this.teamA.Reset(); this.teamB.Reset(); } }
private void OnCameraEnd(ViceCamera.TargetType type) { if (type != ViceCamera.TargetType.Opening) { Interface.Instantiate(this.count); } else { Interface.Instantiate(this.logo); } }