private void detach_OwnerTieBreakers(OwnerTieBreaker entity)
		{
			this.SendPropertyChanging();
			entity.Owner = null;
		}
 partial void DeleteOwnerTieBreaker(OwnerTieBreaker instance);
 partial void InsertOwnerTieBreaker(OwnerTieBreaker instance);
 partial void UpdateOwnerTieBreaker(OwnerTieBreaker instance);
		private void attach_OwnerTieBreakers(OwnerTieBreaker entity)
		{
			this.SendPropertyChanging();
			entity.Game = this;
		}