public abstract SetRecordString ( string strRecordName, int nRow, int nCol, string strValue ) : bool | ||
strRecordName | string | |
nRow | int | |
nCol | int | |
strValue | string | |
리턴 | bool |
public override bool SetRecordString(NFGUID self, string strRecordName, int nRow, int nCol, string strValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordString(strRecordName, nRow, nCol, strValue)); } return(false); }