public abstract SetRecordFloat ( string strRecordName, int nRow, int nCol, double fValue ) : bool | ||
strRecordName | string | |
nRow | int | |
nCol | int | |
fValue | double | |
리턴 | bool |
public override bool SetRecordFloat(NFGUID self, string strRecordName, int nRow, int nCol, float fValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordFloat(strRecordName, nRow, nCol, fValue)); } return(false); }