public abstract SetRecordObject ( string strRecordName, int nRow, int nCol, NFGUID obj ) : bool | ||
strRecordName | string | |
nRow | int | |
nCol | int | |
obj | NFGUID | |
리턴 | bool |
public override bool SetRecordObject(NFGUID self, string strRecordName, int nRow, int nCol, NFGUID objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordObject(strRecordName, nRow, nCol, objectValue)); } return(false); }