예제 #1
0
 public override void Flush(NetworkStream ns)
 {
     MinecraftStream read = new MinecraftStream();
     read.WriteString(Json);
     var buf = read.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
예제 #2
0
 public override void Flush(NetworkStream ns)
 {
     MinecraftStream read = new MinecraftStream();
     read.WriteVarInt(KeepAliveID);
     var buf = read.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
예제 #3
0
파일: Pong.cs 프로젝트: Myvar/MyvarCraft
 public override void Flush(NetworkStream ns)
 {
     MinecraftStream Write = new MinecraftStream();
     Write.WriteLong(Payload);
     var buf = Write.Flush(ID);
     ns.Write(buf, 0, buf.Length);
 }
예제 #4
0
        public override void Flush(NetworkStream ns)
        {
            MinecraftStream read = new MinecraftStream();
            read.WriteDouble(X);
            read.WriteDouble(Y);
            read.WriteDouble(X);
            read.WriteFloat(Yaw);
            read.WriteFloat(Pitch);
            read.WriteByte(Flags);
            read.WriteVarInt(TeleportID);

            var buf = read.Flush(ID);
            ns.Write(buf, 0, buf.Length);
        }
예제 #5
0
        public override void Flush(NetworkStream ns)
        {
            MinecraftStream read = new MinecraftStream();

            read.WriteInt(EntityID);
            read.WriteByte(Gamemode);
            read.WriteInt(Dimension);
            read.WriteByte(Difficulty);
            read.WriteByte(MaxPlayers);
            read.WriteString(LevelType);
            read.WriteSByte(ReducedDebugInfo);

            var buf = read.Flush(ID);
            ns.Write(buf, 0, buf.Length);
        }