public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteString(Json); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteVarInt(KeepAliveID); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream Write = new MinecraftStream(); Write.WriteLong(Payload); var buf = Write.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteDouble(X); read.WriteDouble(Y); read.WriteDouble(X); read.WriteFloat(Yaw); read.WriteFloat(Pitch); read.WriteByte(Flags); read.WriteVarInt(TeleportID); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }
public override void Flush(NetworkStream ns) { MinecraftStream read = new MinecraftStream(); read.WriteInt(EntityID); read.WriteByte(Gamemode); read.WriteInt(Dimension); read.WriteByte(Difficulty); read.WriteByte(MaxPlayers); read.WriteString(LevelType); read.WriteSByte(ReducedDebugInfo); var buf = read.Flush(ID); ns.Write(buf, 0, buf.Length); }