public async Task CBloodCastleMove(GSSession session, CBloodCastleMove message) { var plr = session.Player; var @char = session.Player.Character; var invisibleCloack = @char.Inventory.Get(message.ItemPos); var evbc = Program.EventManager.GetEvent <BloodCastles>(); var itemLevel = evbc.GetEventNumber(plr); if (invisibleCloack.Plus != message.Bridge && invisibleCloack.Number != ItemNumber.FromTypeIndex(13, 47)) { await session.SendAsync(new SBloodCastleMove(1)); return; } if (itemLevel != invisibleCloack.Plus) { await session.SendAsync(new SBloodCastleMove((byte)(itemLevel > invisibleCloack.Plus ? 4 : 3))); return; } if (!evbc.TryAdd(plr)) { await session.SendAsync(new SBloodCastleMove(5)); return; } await @char.Inventory.Delete(message.ItemPos); }
public async Task CBloodCastleMove(GSSession session, CBloodCastleMove message) { var plr = session.Player; var @char = session.Player.Character; var invisibleCloack = @char.Inventory.Get(message.ItemPos); var itemLevel = BloodCastles.GetNeededLevel(plr); if (invisibleCloack.Plus != message.Bridge && invisibleCloack.Number != ItemNumber.FromTypeIndex(13, 47)) { await session.SendAsync(new SBloodCastleMove(1)); return; } if (itemLevel != invisibleCloack.Plus) { await session.SendAsync(new SBloodCastleMove((byte)(itemLevel > invisibleCloack.Plus ? 4 : 3))); return; } if (!BloodCastles.TryAdd(message.Bridge, plr)) { await session.SendAsync(new SBloodCastleMove(5)); return; } @char.Inventory.Delete(message.ItemPos); }