protected override void Renderer_ProcessingRawInput(RenderThread sender, FrameStageControllerEventArgs args) { if (Renderer.TargetWindow.KeyboardState.IsKeyDown(Key.Escape)) { args.AbortExecution = true; return; } }
protected override void Renderer_DrawPrepare(RenderThread sender, FrameStageControllerEventArgs args) { CheckGlErrors("pre-program"); sender.SelectShader(glyphShader); CheckGlErrors("post-program"); sender.SelectShader(glyphShader); sender.SetUniform("resolution", 0, 0, sender.InternalResolution.Width, sender.InternalResolution.Height); sender.SetUniform("atlasSize", fontAtlas.AtlasTextureSize.Width, fontAtlas.AtlasTextureSize.Height); Gl.Uniform1(Gl.GetUniformLocation(glyphShader.ProgramId, "atlasTexture"), 0); CheckGlErrors("post-uniforms"); }