Beispiel #1
0
        public async Task CBloodCastleMove(GSSession session, CBloodCastleMove message)
        {
            var plr   = session.Player;
            var @char = session.Player.Character;

            var invisibleCloack = @char.Inventory.Get(message.ItemPos);
            var evbc            = Program.EventManager.GetEvent <BloodCastles>();
            var itemLevel       = evbc.GetEventNumber(plr);

            if (invisibleCloack.Plus != message.Bridge && invisibleCloack.Number != ItemNumber.FromTypeIndex(13, 47))
            {
                await session.SendAsync(new SBloodCastleMove(1));

                return;
            }

            if (itemLevel != invisibleCloack.Plus)
            {
                await session.SendAsync(new SBloodCastleMove((byte)(itemLevel > invisibleCloack.Plus ? 4 : 3)));

                return;
            }

            if (!evbc.TryAdd(plr))
            {
                await session.SendAsync(new SBloodCastleMove(5));

                return;
            }

            await @char.Inventory.Delete(message.ItemPos);
        }
Beispiel #2
0
        public async Task CBloodCastleMove(GSSession session, CBloodCastleMove message)
        {
            var plr   = session.Player;
            var @char = session.Player.Character;

            var invisibleCloack = @char.Inventory.Get(message.ItemPos);
            var itemLevel       = BloodCastles.GetNeededLevel(plr);

            if (invisibleCloack.Plus != message.Bridge && invisibleCloack.Number != ItemNumber.FromTypeIndex(13, 47))
            {
                await session.SendAsync(new SBloodCastleMove(1));

                return;
            }

            if (itemLevel != invisibleCloack.Plus)
            {
                await session.SendAsync(new SBloodCastleMove((byte)(itemLevel > invisibleCloack.Plus ? 4 : 3)));

                return;
            }

            if (!BloodCastles.TryAdd(message.Bridge, plr))
            {
                await session.SendAsync(new SBloodCastleMove(5));

                return;
            }

            @char.Inventory.Delete(message.ItemPos);
        }