/// <summary> /// The free parking class represents the free parking square /// </summary> /// <param name="position">Its position on the board.</param> public FreeParking(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel) { Position = position; }
/// <summary> /// Constructor for any Residence - a property of a colour set that can have a house upon it. /// </summary> public Residence(MonopolyWindowViewModel viewmodel) : base(viewmodel) { }
public Gameboard(MonopolyWindowViewModel viewmodel) { ViewModel = viewmodel; }
public Location(MonopolyWindowViewModel viewmodel) { ViewModel = viewmodel; }
/// <summary> /// The class representative of the 'jail' tile /// </summary> /// <param name="position">Its position on the board.</param> public Jail(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel) { Position = position; }
/// <summary> /// Constructor for any utility. /// </summary> public Utility(MonopolyWindowViewModel viewmodel) : base(viewmodel) { }
public Property(MonopolyWindowViewModel viewmodel) : base(viewmodel) { }
public Tax(MonopolyWindowViewModel viewmodel) : base(viewmodel) { }
/// <summary> /// Constructor for any station. /// </summary> public Station(MonopolyWindowViewModel viewmodel) : base(viewmodel) { }
/// <summary> /// The community chest class is for all community chests, and requires the parameter for position it holds. /// </summary> /// <param name="position">Its position on the board.</param> public CommunityChest(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel) { Position = position; }