Exemple #1
0
 /// <summary>
 /// The free parking class represents the free parking square
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public FreeParking(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }
Exemple #2
0
 /// <summary>
 /// Constructor for any Residence - a property of a colour set that can have a house upon it.
 /// </summary>
 public Residence(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Exemple #3
0
 public Gameboard(MonopolyWindowViewModel viewmodel)
 {
     ViewModel = viewmodel;
 }
Exemple #4
0
 public Location(MonopolyWindowViewModel viewmodel)
 {
     ViewModel = viewmodel;
 }
Exemple #5
0
 /// <summary>
 /// The class representative of the 'jail' tile
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public Jail(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }
Exemple #6
0
 /// <summary>
 /// Constructor for any utility.
 /// </summary>
 public Utility(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Exemple #7
0
 public Property(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Exemple #8
0
 public Tax(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Exemple #9
0
 /// <summary>
 /// Constructor for any station.
 /// </summary>
 public Station(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Exemple #10
0
 /// <summary>
 /// The community chest class is for all community chests, and requires the parameter for position it holds.
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public CommunityChest(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }