Ejemplo n.º 1
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 /// <summary>
 /// The free parking class represents the free parking square
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public FreeParking(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Constructor for any Residence - a property of a colour set that can have a house upon it.
 /// </summary>
 public Residence(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Ejemplo n.º 3
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 public Gameboard(MonopolyWindowViewModel viewmodel)
 {
     ViewModel = viewmodel;
 }
Ejemplo n.º 4
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 public Location(MonopolyWindowViewModel viewmodel)
 {
     ViewModel = viewmodel;
 }
Ejemplo n.º 5
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 /// <summary>
 /// The class representative of the 'jail' tile
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public Jail(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }
Ejemplo n.º 6
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 /// <summary>
 /// Constructor for any utility.
 /// </summary>
 public Utility(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Ejemplo n.º 7
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 public Property(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Ejemplo n.º 8
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 public Tax(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Ejemplo n.º 9
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 /// <summary>
 /// Constructor for any station.
 /// </summary>
 public Station(MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
 }
Ejemplo n.º 10
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 /// <summary>
 /// The community chest class is for all community chests, and requires the parameter for position it holds.
 /// </summary>
 /// <param name="position">Its position on the board.</param>
 public CommunityChest(int position, MonopolyWindowViewModel viewmodel) : base(viewmodel)
 {
     Position = position;
 }